![]() Organization solitary, pair, or choir (3–5) In dim illumination, the DC increases by 2. This ability has no effect if there is no light present to create shadows. Those who fail their saves are shaken for 1d3 rounds. A lampadarius can make an opponent feel like its own shadow is attempting to claw its face. Shaken, range 30 ft., Will DC 13 negates. If the kyton deals Strength damage that equals or exceeds the target’s Strength score, the kyton gains the benefits of death knell for 1 hour. Strength Damage (Su)Ī lampadarius’s touch deals 1d6 points of Strength damage to a living creature. However, it takes full damage from incorporeal creatures and effects, force effects, and ghost touch weapons. It takes only 75% of the damage from magic weapons, spells, spell-like effects, and supernatural effects. As a result, it has a 25% chance of taking no damage from any non-magical attack. ![]() Some of a lampadarius’s body is composed of incorporeal shadow. Skills Heal +8, Intimidate +9, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +8, Stealth +14 Racial Modifiers +4 Stealth Str 11, Dex 15, Con 14, Int 11, Wis 10, Cha 12įeats Dodge, Improved Initiative, Iron Will Spell-Like Abilities (CL 5th concentration +6)Īt will- bleed (DC 11), dancing lights, detect magicģ/day- darkness, invisibility (self only), levitate (self only) Special Attacks unnerving gaze (30 ft., DC 13) Melee slam +5 (1d6), incorporeal touch +5 (1d6 Strength damage) Hp 37 (5d10+10) regeneration 2 (good weapons and spells, silver weapons)ĭefensive Abilities semi- incorporeal, DR 5/good or silver Immune cold SR 15 Init +6 Senses darkvision 60 ft., see in darkness Perception +8ĪC 16, touch 13, flat-footed 13 (+2 Dex, +1 dodge, +3 natural) LE Medium outsider ( evil, extraplanar, kyton, lawful)
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